/*
 * Copyright (C) 2010 Elis Edlund.
 */
package com.agameframework.object;


public class State extends Rectangle {

	private boolean mAdvanced = false;

	//TODO Proxy to init later?.
	//advanced 
	public boolean mVisible = true; //TODO use 
	public float mRotationZ;
	public float mSkewX; //TODO use? 
	public float mSkewY; //TODO use?
	public float mOpacity = 1f;

	public void setAdvanced(boolean advanced) {
		mVisible = true;
		mRotationZ = 0.0f;
		mSkewX = 0.0f;
		mSkewY = 0.0f;
		this.mAdvanced = advanced;
		
	}

	public boolean isAdvanced() {
		return mAdvanced;
	}
}